

I would suggest to weaken the guns overall to add more challenge to the game but also keep more powerful ones to add more incentive and fun. I can survive with the weakest gun for quite a while and end up dying because of driving, messing around, or boredom due to ease. This is not a necessity or a fix but I would love to see this because it would make the game more fun.Īlso, I feel like the guns are pretty powerful even at the start. This doesn't necessarily have to be the cars you have previously unlocked but it could be like a hidden car in the map or a location we have to reach (the tasks/missions) were we switch into that car and it is a better car that we have for a limited time, which could be for one mission for example. I think it would be also cool to be able to switch cars during the game as well. Just some balancing suggestions to make it more challenging. So I would suggest that you would increase the recharge time for faster vehicles, and for slower cars, it could be a weaker boost with a shorter recharge time. Faster cars seem to fast for the cops with the boost. I don't know if it will be necessary to increase the cost of new vehicles but I would suggest to increase the cost to unlock a new map only because I can see people quickly unlocking everything and loosing interest in the game.Ĭoncerning the turbo boost button, I would suggest adding variety for each vehicle. I think the price of the cars are reasonable, but I've noticed that you gain money quite fast. One thing I would love to see in the maps that I think would be cool is tunnels or hidden caves that you have to discover on your own. I don't totally understand all the power ups but, I'm sure I will with time. The maps are nice and big, there are lots of cars. The sequel is great so far! I lot more to do than the first, and I love the added health, etc.
